Virtuix Inc. began trading on Nasdaq under the ticker VTIX, marking a significant milestone for the Austin-based developer of full-body virtual reality systems. The company's market capitalization stands at approximately $250 million following its public debut, which comes after nearly 13 years of development since founder and CEO Jan Goetgeluk first envisioned technology that would allow natural walking in virtual environments rather than controller-based navigation.
The timing of the public listing follows impressive financial performance, with Virtuix reporting revenue for the six months ended September 30, 2025, increased 138% year-over-year. This growth is attributed to the successful launch of Omni One, the company's next-generation in-home gaming system that represents the third generation of products from Virtuix, which has generated over $20 million in sales to date. The company generates revenue from both hardware sales and accompanying software.
"We're only getting started," said Goetgeluk. "In a world where AI-powered 3D reconstruction techniques can rapidly generate photorealistic virtual environments, the missing piece is the ability to move through those worlds naturally. We pioneer the technology to make that possible." The Nasdaq listing was accompanied by an $11 million investment from Chicago Venture Partners and a $50 million equity line of credit, with proceeds earmarked for scaling sales and marketing of Omni One.
Virtuix's technological innovation centers on bridging physical movement with digital environments through its Omni One system, which features a specialized surface and vest-like harness allowing users to walk, run, crouch, and jump in 360 degrees while remaining stationary. The system translates real-world movements directly into virtual experiences, providing what the company describes as a level of physical freedom unattainable with traditional controllers. Beyond gaming immersion, the device offers fitness benefits, with the company reporting one user lost 40 pounds in four months using the system, positioning it as what Virtuix calls the "Peloton of gaming."
The company is leveraging advanced AI-driven 3D reconstruction techniques, particularly Gaussian splatting, to create highly realistic digital twins of real-world environments. This technology represents environments as millions of colored 3D Gaussians rather than traditional meshes, enabling rapid creation of high-fidelity virtual worlds. Virtuix demonstrated this capability in this video showing how aerial drone or 3D camera footage can be transformed into 1:1 digital replicas.
While the consumer gaming market represents a substantial opportunity—with one forecast projecting growth from $50.71 billion in 2025 to $194.17 billion by 2030—Virtuix is simultaneously targeting the defense industry. The company's Virtual Terrain Walk system, currently in production, allows military personnel to walk through terrain virtually before deployment, enabling mission planning and rehearsal. Test units are already deployed at Yokota Air Force Base and the U.S. Air Force Academy, with the system supporting more than 12 soldiers walking virtual terrain together with full 360-degree movement freedom.
With production capacity for 3,000 Omni One units monthly and potential for $100 million in annual revenue, Virtuix represents a convergence of gaming, fitness, and defense applications through immersive VR technology. The company's public market entry provides capital to expand its dual-market strategy targeting consumer volume and defense industry margins while advancing technology that brings physical movement to increasingly realistic AI-generated virtual worlds.



