The pre-launch of the highly awaited Telegram mini-game, Whack'em TON, has been announced. Developed by BitStack Developments and managed by Web3 RWA Foundation, Whack'em TON promises a renewed experience for gamers.
Whack’em TON integrates players into The Open Network's (TON) ecosystem, allowing them to earn Whack'em Tokens through gameplay. This unique competitive edge appeals to both gamers and Web3 enthusiasts, emphasizing a community-first approach as its go-to-market strategy.
The game, based on the classic whack-a-mole concept, leverages blockchain technology to provide an engaging and rewarding experience. Players compete for a share of the game's total points, directly influencing their portion of the Whack'em token airdrop. An initial 5% of the total token supply will be distributed to early participants, with another 5% airdropped once the player base reaches 5 million users. This strategy aims to ensure robust competitiveness, making every point crucial for potential rewards.
In a recent interview, Inal Kardan, Gaming Lead for TON Foundation, highlighted the market potential within Telegram's gaming industry. User engagement has surged from 1% to 20%, indicating significant growth and interest. Successful games like Notcoin and Hamster Kombat have paved the way for this new era of interactive gaming, emphasizing community engagement and rewards.
Whack'em TON follows this trend, focusing on user engagement and community rewards rather than conventional in-app purchases. The game seeks to foster broad adoption and development within the Web3 space, offering players enjoyable experiences and associated benefits within the ecosystem.
Designed by BitStack Developments and managed by the Web3 RWA Foundation, Whack'em TON represents a shift towards building and retaining communities. Gamers can now start playing and collecting rewards linked to their ecosystem activity, marking the next generation of gaming on Telegram.



